[2.0.8] Assembling machine retains circuit connections after prototype has them removed
Posted: Tue Oct 22, 2024 1:16 pm
If you create an assembling-machine prototype that allows circuit connections, build one in your game, wire it up, and save the game, then remove its circuit functionality in the prototype e.g. by setting
When you load the save, the machine will still be wired up, with (ugly/wrong) default wire connections drawn at its origin, and the wires cannot be removed with the wire tools. I expected that the wires would go away.
Code: Select all
machine.enable_logistic_control_behavior = false
machine.circuit_wire_max_distance = 0
machine.circuit_connector = nil