[StrangePan][2.0.8][Space Age] Crash Immediately Mac OS 10.14.6
Posted: Tue Oct 22, 2024 5:42 am
I run an older MacOS version - 10.14.6 - due to compatibility with some other apps and the fact my laptop is from 2015. Have been able to use Factorio without issue before, to the point of running a megabase at one point.
Installed Space Age and went up to 2.0.8 today, but Factorio crashed almost immediately upon starting - at 3% loaded. Deleting the old mods folder - I only had a few - helped, but now it crashes at 29% loaded (when it says "building sprite atlas...").
Switching to experimental build and verifying file integrity does not help.
The following is the log:
0.000 2024-10-21 22:40:07; Factorio 2.0.8 (build 79416, mac-x64, steam)
0.000 Operating system: macOS 10.14.6
0.000 Initializing Steam API.
0.000 Program arguments: "/Users/profilename/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Config path: /Users/profilename/Library/Application Support/factorio/config/config.ini
0.000 Read data path: /Users/profilename/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/profilename/Library/Application Support/factorio [34237/476282MB]
0.000 Binaries path: /Users/profilename/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.070 System info: [CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz, 8 cores, RAM: 16384 MB]
0.072 Display options: [FullScreen: false] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmW] [Lang: en]
0.326 Video driver: cocoa
0.326 Available displays: 1
0.326 [0]: Color LCD - {[0,0], 1440x900, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4280bc6(0x40)}
0.423 Initialised OpenGL:[0] AMD Radeon R9 M370X OpenGL Engine; driver: 4.1 ATI-2.11.26
0.423 [Size] Window: 1440x808, Backbuffer: 2880x1616
0.423 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
0.423 [Version] 4.1
0.423 Graphics settings preset: high
0.424 Dedicated video memory size 2048 MB (detected from AMD Radeon R9 M370X Compute Engine; VendorID: 0x1021c00)
0.922 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality]
0.922 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: true] [Rotation quality: low] [Other: STDCWT] [B:0,C:0,S:100]
1.098 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.712 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.712 Info ModManager.cpp:434: FeatureFlag freezing = true
1.712 Info ModManager.cpp:434: FeatureFlag quality = true
1.712 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.712 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.713 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.713 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.718 Loading mod core 0.0.0 (data.lua)
1.764 Loading mod base 2.0.8 (data.lua)
2.181 Loading mod elevated-rails 2.0.8 (data.lua)
2.325 Loading mod quality 2.0.8 (data.lua)
2.360 Loading mod space-age 2.0.8 (data.lua)
3.166 Loading mod base 2.0.8 (data-updates.lua)
3.186 Loading mod quality 2.0.8 (data-updates.lua)
3.220 Loading mod space-age 2.0.8 (data-updates.lua)
3.409 Checksum for core: 649243273
3.409 Checksum of base: 2653731351
3.409 Checksum of elevated-rails: 1891730324
3.409 Checksum of quality: 3715527832
3.409 Checksum of space-age: 3673024646
4.070 Prototype list checksum: 984080119
4.171 Loading sounds...
5.328 Info PlayerData.cpp:68: Local player-data.json unavailable
5.328 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729490631
5.462 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (183): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7fff61489b5c
Stack trace logging done
9.920 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Please advise.
Installed Space Age and went up to 2.0.8 today, but Factorio crashed almost immediately upon starting - at 3% loaded. Deleting the old mods folder - I only had a few - helped, but now it crashes at 29% loaded (when it says "building sprite atlas...").
Switching to experimental build and verifying file integrity does not help.
The following is the log:
0.000 2024-10-21 22:40:07; Factorio 2.0.8 (build 79416, mac-x64, steam)
0.000 Operating system: macOS 10.14.6
0.000 Initializing Steam API.
0.000 Program arguments: "/Users/profilename/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Config path: /Users/profilename/Library/Application Support/factorio/config/config.ini
0.000 Read data path: /Users/profilename/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/profilename/Library/Application Support/factorio [34237/476282MB]
0.000 Binaries path: /Users/profilename/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.070 System info: [CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz, 8 cores, RAM: 16384 MB]
0.072 Display options: [FullScreen: false] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmW] [Lang: en]
0.326 Video driver: cocoa
0.326 Available displays: 1
0.326 [0]: Color LCD - {[0,0], 1440x900, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4280bc6(0x40)}
0.423 Initialised OpenGL:[0] AMD Radeon R9 M370X OpenGL Engine; driver: 4.1 ATI-2.11.26
0.423 [Size] Window: 1440x808, Backbuffer: 2880x1616
0.423 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
0.423 [Version] 4.1
0.423 Graphics settings preset: high
0.424 Dedicated video memory size 2048 MB (detected from AMD Radeon R9 M370X Compute Engine; VendorID: 0x1021c00)
0.922 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality]
0.922 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: true] [Rotation quality: low] [Other: STDCWT] [B:0,C:0,S:100]
1.098 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.712 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.712 Info ModManager.cpp:434: FeatureFlag freezing = true
1.712 Info ModManager.cpp:434: FeatureFlag quality = true
1.712 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.712 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.713 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.713 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.718 Loading mod core 0.0.0 (data.lua)
1.764 Loading mod base 2.0.8 (data.lua)
2.181 Loading mod elevated-rails 2.0.8 (data.lua)
2.325 Loading mod quality 2.0.8 (data.lua)
2.360 Loading mod space-age 2.0.8 (data.lua)
3.166 Loading mod base 2.0.8 (data-updates.lua)
3.186 Loading mod quality 2.0.8 (data-updates.lua)
3.220 Loading mod space-age 2.0.8 (data-updates.lua)
3.409 Checksum for core: 649243273
3.409 Checksum of base: 2653731351
3.409 Checksum of elevated-rails: 1891730324
3.409 Checksum of quality: 3715527832
3.409 Checksum of space-age: 3673024646
4.070 Prototype list checksum: 984080119
4.171 Loading sounds...
5.328 Info PlayerData.cpp:68: Local player-data.json unavailable
5.328 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729490631
5.462 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (183): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7fff61489b5c
Stack trace logging done
9.920 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Please advise.