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				[Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
				Posted: Mon Oct 21, 2024 8:58 pm
				by ElderAxe
				
			
		
				
			
 
						- Screenshot 2024-10-21 at 16.55.36.png (288.39 KiB) Viewed 1832 times
 
		
		
		
			 
As you can see from the image, a yellow semi-transparent rectangle is visible on curved tracks. It becomes more visible if multiple tracks connect on the same point.
 
			 
			
					
				Re: [2.0.7] Curved tracks has a yellow tint on empty areas
				Posted: Tue Oct 22, 2024 3:23 pm
				by Rseding91
				Thanks for the report however I am not able to reproduce what I'm seeing in the image. Can you please post a screenshot of your graphics settings?
			 
			
					
				Re: [2.0.7] Curved tracks has a yellow tint on empty areas
				Posted: Tue Oct 29, 2024 12:05 pm
				by ElderAxe
				Sorry about the delayed response. 
This issue happens when I play on my M3 MacBook Air. 
I didn't change any graphics settings on this PC. I've also added logfile. I hope this info helps.
			
		
				
			
 
						- Screenshot 2024-10-29 at 14.46.30.png (86.21 KiB) Viewed 1710 times
 
		
		
		
			 
			
		
				
			
 
						- Screenshot 2024-10-29 at 14.46.58.png (210.25 KiB) Viewed 1710 times
 
		
		
		
			  
			 
			
					
				Re: [StrangePan] [2.0.7] Curved tracks has a yellow tint on empty areas
				Posted: Thu Jan 23, 2025 12:59 pm
				by StrangePan
				I can reproduce the issue consistently on Macs with both arm64 and x64 builds and Apple Silicon chipsets. I was unable to reproduce the issue on a PC with a discrete GPU using both DX11 and OpenGL backends. I haven't tested on an older Intel-based Mac.
Given this is a comparatively minor issue, I don't know if or when it will be fixed. But as a workaround, the issue appears to go away by setting texture compression to "Low Quality" in graphics settings.
			 
			
					
				Re: [StrangePan] [2.0.7] Curved tracks has a yellow tint on empty areas
				Posted: Fri Jan 31, 2025 9:08 am
				by posila
				Thanks for the report.
We narrowed it down to the texture compression shader and found a workaround for the issue.
It should be fixed in 2.0.34