[2.0.6] absurd roboport construction ranges slow the game to a crawl
Posted: Sun Oct 20, 2024 7:03 pm
if you want a roboport to cover the entire world you could do something silly like this in 1.1 with no repercussions (or so i recall)
data.raw["roboport"]["roboport"].construction_radius = 100000
(actually, this is just 100k, since the lag spike for 1 million (what you need for full coverage) is so great i got bored of waiting for the world to even load)
however in the current version:
- loading a world takes several seconds, with it hanging on "entity setup" for like all of that
- breaking the single roboport takes several seconds
- placing a roboport takes several seconds
- the game hangs around 10 ups/fps when you've managed to place one
data.raw["roboport"]["roboport"].construction_radius = 100000
however in the current version:
- loading a world takes several seconds, with it hanging on "entity setup" for like all of that
- breaking the single roboport takes several seconds
- placing a roboport takes several seconds
- the game hangs around 10 ups/fps when you've managed to place one