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Permanent terrain damage

Posted: Mon Oct 14, 2024 2:37 am
by FasterJump
I remember that in 1.0, some things can permanently damage the terrain. Correct me if I am wrong:
  • Craters from artillery
  • Craters from nukes
  • Biter nest creep (not harvestable unlike in Krastorio2)
Since I don't like to damage the map irreversiblly, I refrained from using nukes, artillery, and to a lesser extent cliff explosives, landfill and forest chopping.

In 2.0, landfill will be reversible, and I hope that Gelba technology will allow tree planting or reviving dead trees.

In the base game (1.1), do the crater and creep still remains after 10+ hours?

Re: Permanent terrain damage

Posted: Mon Oct 14, 2024 5:34 am
by mmmPI
FasterJump wrote: Mon Oct 14, 2024 2:37 am In 2.0, landfill will be reversible, and I hope that Gelba technology will allow tree planting or reviving dead trees.

In the base game (1.1), do the crater and creep still remains after 10+ hours?
I think they do remain in 1.1 and 2.0 as permanent terrain damage.

And i think you are correct saying Gleba technology would allow tree planting and that landfill will be reversible which allow to mitigate those damage.

Re: Permanent terrain damage

Posted: Mon Oct 14, 2024 8:49 am
by FasterJump
From what I've read, it looks like artillery craters disappear after 15 minutes, but nuke craters change the terrain tiles permanently. Oh well, I'll just avoid using nukes.

I found some mods that could help clean the nuke craters and biter nest creep/goo:

https://mods.factorio.com/mod/remove-nuclear-marks
https://mods.factorio.com/mod/RePainter

Hopefully they still work in 2.0.