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Mod Idea for space age: Nauvis Is Flat!
Posted: Fri Sep 13, 2024 6:41 pm
by BHakluyt
Have all planets on one plane/planet as different biomes. Have all activity on one map, bring back the megabase railways. Find another endgame loop with rockets or something...
TLDR: mod Idea : Earth Is Flat uhm, Nauvis is Flat! Have all planets terrain and enemies as different biomes on one map.
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Sun Nov 03, 2024 8:52 am
by BHakluyt
I need a few +1s please. I've been playing space age and still really wants a mod like this. Have huge different biomes so it's good for railwords. Have the last shattered planet still as part of space stuff but otherwise all planets on one plane. Would be great!
Would it be possible though?
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Mon Nov 04, 2024 8:28 pm
by Koub
[Koub] Moved to Ideas and Requests For Mods
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Tue Nov 05, 2024 2:29 pm
by BraveCaperCat
This should be merged with "Space-less age".
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Sun Nov 17, 2024 10:03 am
by BHakluyt
Is there anyone perhaps that can help me to make this mod? Everything from past Aquillo stays as space so you still have space science and later the promethium...but otherwise all planets as large biomes on one planet.
Can it be done? Where do I start? I've made a mod before so I got noob level skills at least...
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Sun Nov 17, 2024 10:12 am
by BlueTemplar
The name IMHO could be better, as Nauvis is already flat (as well as all other planets).
Sounds hard.
What is your idea for how the transitions should look like ?
Just like Nauvis' biomes, 'flowing' into each other ?
(Separated by void with maybe some isthmuses is also an option.)
I guess another way, easier to mod, might just be 'stacked' surfaces like Factorissimo / Warptorio, with maybe some ways to
teleport trains like tunnels ?
At least one issue is going to be pollution working differently on Nauvis and Gleba...
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Sun Nov 17, 2024 10:15 am
by BHakluyt
Yeah I figured pollution and pollen will be difficult as it's per surface, but heck have them layer on top each other and just affect enemies as needed...
Yeah I'd really like them all on one surface, let terrain generation handle transitions, doesn't have to be super smooth. In nature transitions aren't super smooth either...
Biomes should be large tho, like a 2min train ride atleast across...
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Sun Nov 17, 2024 10:23 am
by BlueTemplar
With what fuel bonuses ?
have them layer on top each other
Would require Wube to add this capability to mods, as far as I understand from reading the Gleba FFFs...
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Sun Nov 17, 2024 10:34 am
by dog80
we need this for biterbattles
[Space Age][WIP][Mod] Layered Nauvis
Posted: Sun Nov 17, 2024 10:44 am
by BraveCaperCat
Ok, the subject is a joke - but layering Nauvis is a great idea - Start near the bottom with the Nauvis layer, continue on up through Gleba and then Fulgora - then end with Aqulio on the surface. Then you can go to space to collect Promethium. You have to go down at the Nauvis layer to reach Vulcanus though.
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Sun Nov 17, 2024 12:25 pm
by BlueTemplar
Also, reminds me of
a certain Civilization mod...
(Where just going from one to another «by foot / seaship» is considered to be a bug though...)
https://www.youtube.com/watch?v=eWxAn5gXb2A
Re: Mod Idea for space age: Nauvis Is Flat!
Posted: Wed Dec 04, 2024 11:23 am
by BlueTemplar
Well, looks like a mod like this already existed before you even started this thread :
Naufulglebunusilo
LambdaLemon wrote:Ever wanted a moshpit of every planet in one? Now here it is!