Page 1 of 1

LuaEntityPrototype::running_speed description is inaccurate

Posted: Sun Jul 28, 2024 10:50 pm
by SpeckledFleebeedoo
The description of LuaEntityPrototype::running_speed says that it is "including effects from exoskeletons, tiles, stickers and shooting", which makes no sense on a generic EntityPrototype class, and a quick test confirms that it does in fact not change when exoskeletons are equipped. The description seems to be incorrectly copied from LuaControl::character_running_speed.

Re: LuaEntityPrototype::running_speed description is inaccurate

Posted: Thu Aug 01, 2024 10:31 am
by Bilka
Thanks for the note, fixed for the next doc release.