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Make lights visible in the shade

Posted: Sun Jul 14, 2024 12:45 am
by half a cat
TL;DR: Indicator lights' brightness should not be affected by illumination effects such as shadows and nightfall.

The game has several kinds of indicator lights, which are small and bright and convey information to the player. Illumination changes their brightness as if the lights were painted on. Shadows or night can make these lights hard to see. Since they are glowing lights, not reflective paint, they should stay the same brightness regardless of illumination. That would make them consistently visible so they convey information better.

Here are two rail signals, one in sunlight and one in shade. The shaded signal's green light is darker than the surrounding trees and is hard to see. The green light should be as bright as the sunlit signal.
rail.jpg
rail.jpg (545.28 KiB) Viewed 586 times
Here are two inserters with a circuit condition, one in sunlight and one in shade. Again, the shaded inserter's light is hard to see.
inserter.jpg
inserter.jpg (458.75 KiB) Viewed 586 times
Unlike the previous examples, lamps in sunlight and shade are equally bright.
lamp.jpg
lamp.jpg (484.23 KiB) Viewed 586 times

Re: Make lights visible in the shade

Posted: Sun Jul 14, 2024 1:41 am
by Murklak
At night, rail block visualizations are also harder to see. For me, magenta disappears.

Re: Make lights visible in the shade

Posted: Thu Jul 18, 2024 1:10 pm
by cybersteve547
i think this kinda sounds like a bug report