Let cluster projectiles inherit source_entity from parent
Posted: Thu Jun 27, 2024 12:47 am
If trying to use a projectile with an action of type "cluster", whose action_delivery is of type "projectile", the child projectiles do not have any source_entity.
In the case of the mod I'm working on, the projectile target effect is scripted and relies on a player setting, which is found via the source_entity on the parent projectile.
This means I can't reliably find the player that launched the original projectile, so I can't reliably find the right setting to use.
In the case of the mod I'm working on, the projectile target effect is scripted and relies on a player setting, which is found via the source_entity on the parent projectile.
This means I can't reliably find the player that launched the original projectile, so I can't reliably find the right setting to use.