Speed limit for car prototypes
Posted: Mon Jun 17, 2024 2:54 pm
I would've needed this already years ago when I started adding mod cars XD
But yeah a max speed limit property for car prototypes would really help create more realistic cars. Without them you don't really have control over the max speed unless you play around with mass, consumption, friction and the acceleration multiplier in fuels. But once you got those set up so the car has a desired max speed, all the other behaviours on the other hand are fucked. Just like car on car collissions killing them instantly when driving slowly just because the mass is high and the energy_per_hit_point is low. Also often enough you need to steer to the left or right to start an acceleration at all because of the set up
A speed limit property would solve all these issues ^^
And if it's just a Min(currentSpeed, speedLimit) operation that need to be run every tick, this seems like an easy thing to implement :D
But yeah a max speed limit property for car prototypes would really help create more realistic cars. Without them you don't really have control over the max speed unless you play around with mass, consumption, friction and the acceleration multiplier in fuels. But once you got those set up so the car has a desired max speed, all the other behaviours on the other hand are fucked. Just like car on car collissions killing them instantly when driving slowly just because the mass is high and the energy_per_hit_point is low. Also often enough you need to steer to the left or right to start an acceleration at all because of the set up
A speed limit property would solve all these issues ^^
And if it's just a Min(currentSpeed, speedLimit) operation that need to be run every tick, this seems like an easy thing to implement :D