[0.6.1] Underground belt placement involuntary rotation
Posted: Wed Jul 31, 2013 10:10 pm
When you place an underground belt, the cursor switches to placing a 180-degree rotated belt.
This probably has something to do with the fact the underground belt directionality is defined not by the direction of flow, but by the relative position of the belt and the underground (which is strange in itself). Given this, the game prepares to set up the corresponding exit belt.
However, a rotated belt means it can now be placed in the same square as the one you've just placed. This would be harmless if it weren't for the fact that if the mouse button is held, for every pixel of movement a new belt will be placed, the belt will be rotated.
So if I click while the mouse still has some momentum, the belt will be rotated multiple times, ending up in a random orientation. This makes placing underground belts very frustrating.
This probably has something to do with the fact the underground belt directionality is defined not by the direction of flow, but by the relative position of the belt and the underground (which is strange in itself). Given this, the game prepares to set up the corresponding exit belt.
However, a rotated belt means it can now be placed in the same square as the one you've just placed. This would be harmless if it weren't for the fact that if the mouse button is held, for every pixel of movement a new belt will be placed, the belt will be rotated.
So if I click while the mouse still has some momentum, the belt will be rotated multiple times, ending up in a random orientation. This makes placing underground belts very frustrating.