[StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures
Posted: Sun May 05, 2024 7:26 pm
If enemy_expansion.max_expansion_distance is decreased after a map has been generated many enemy expansion attempts will fail depending on map conditions.
Steps to reproduce:
-Download map (map starts with 255 spawners and expansion distance of 20)
-Count spawners /c count=game.forces["enemy"].get_entity_count x=count("biter-spawner")+count("spitter-spawner") game.print(x)
-Play map for 200000 ticks
-Count spawners (my result is 333)
-Reload same map
-Decrease expansion distance /c game.map_settings.enemy_expansion.max_expansion_distance = 2
-Play map for 200000 ticks
-Count spawners (my result is 255)
Steps to reproduce:
-Download map (map starts with 255 spawners and expansion distance of 20)
-Count spawners /c count=game.forces["enemy"].get_entity_count x=count("biter-spawner")+count("spitter-spawner") game.print(x)
-Play map for 200000 ticks
-Count spawners (my result is 333)
-Reload same map
-Decrease expansion distance /c game.map_settings.enemy_expansion.max_expansion_distance = 2
-Play map for 200000 ticks
-Count spawners (my result is 255)