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				[1.1.107]  LuaEntity
				Posted: Tue Apr 23, 2024 4:20 pm
				by Galunoth
				Hello everyone
I'm encountering a small bug that doesn't interfere with the gameplay but I would like to know how to resolve it.
When I create a scenario via a backup my dialog box displays: LuaEntity API call when LuaEntity was invalid.. 
Can anyone help me? For information, I am a novice and I do not understand English well (Google translate helps me a lot); I am French and I don't know any French-speaking forums
Thank you for your help
			 
			
					
				Re: [1.1.107]  LuaEntity
				Posted: Tue Apr 23, 2024 6:52 pm
				by Bilka
				Post a 
https://wiki.factorio.com/Log_file from a session with the problem.
 
			
					
				Re: [1.1.107]  LuaEntity
				Posted: Tue Apr 23, 2024 9:33 pm
				by Galunoth
				My *.log is too large for Pastebin...
I do not know how to do. I will keep my problem 

 
			
					
				Re: [1.1.107]  LuaEntity
				Posted: Tue Apr 23, 2024 10:16 pm
				by FuryoftheStars
				Galunoth wrote: Tue Apr 23, 2024 9:33 pm
My *.log is too large for Pastebin...
I do not know how to do. I will keep my problem 
 
 
Post it to the forums.
(Picture from a phone)
 
			
					
				Re: [1.1.107]  LuaEntity
				Posted: Tue Apr 23, 2024 10:54 pm
				by Galunoth
				Thanks for the advice. Good luck... 
When I see all these lines, I understand absolutely nothing.
			 
			
					
				Re: [1.1.107]  LuaEntity
				Posted: Wed Apr 24, 2024 11:57 pm
				by FuryoftheStars
				Wow, posting from a computer today, my phone made that picture 
huuuge.  Sorry about that. 
 
Looking at your log file, I don't see that line anywhere in it.  In fact, there's only one line with the word "Error" in it, and it had something to do with an invalid keybind.  A lot of that log file is noise from mods, though I see a lot of references to "Verbose" in there, so I wonder if you have Verbose logging enabled?
Regardless, based on the error you mentioned and the presence of all of those mods, I'd suspect it's a mod conflicting with the conversion process.  The only way I know to figure this out (unless you get a log with better details or someone else knows something better) would be to recommend doing the same thing as with regular mod troubleshooting - disabling half the mods at a time and proceeding with a smaller and smaller subset - but with the added step of creating a save at each step to try converting.  Of course, I suppose that all depends on how much work you're willing to put into this. 
