LuaRendering::send_to_back()
Posted: Fri Feb 09, 2024 7:47 pm
I have a bunch of sprites that are increasing in "height", that when created start at a "height" of 0.
Right now I have to call LuaRendering::bring_to_front() on every single rendering object in reverse order every time a new one is made, whereas a send_to_back() method would only have to be called on the new object once.
Right now I have to call LuaRendering::bring_to_front() on every single rendering object in reverse order every time a new one is made, whereas a send_to_back() method would only have to be called on the new object once.