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About horns and alarms

Posted: Sat Dec 16, 2023 6:26 am
by navrona
For now, the horn work in the game is basically in line with the normal use requirements. But I think it still has room for improvement: First, when the horn receives the signal, the alarm information bar in the lower right corner will continue for a fixed period of time. This working mode is too rigid, because it cannot reflect the specific state of the alarm in real time. When I use multiple horns to indicate, for example, the power load, if the load suddenly rises from 10% to 20%, 10% alert and 20% alert will be displayed in the lower right corner at the same time, making it difficult to tell which one is real-time information. I think a feature should be added to the horn so that the player can choose how long the alarm should be for and whether to delay the alarm.
Second, just as I said in the first, if I want to express the information such as power load, I must set the expression 10%, 20%, 30%----100%, a total of 10 speakers, is it possible to insert variables into the alarm information like concatenating strings, such as: Current power =[A (variable)]%, so that only 1 speaker is needed, and the information can be expressed more accurately.
Above are my suggestions for the game, hope you reply to me as soon as possible.