RailSignalPrototype.rail_piece should be RotatedAnimation - No, but needs more info
Posted: Mon Nov 13, 2023 7:20 am
RailSignalBasePrototype.rail_piece is currently documented as being an Animation.
When you take a look at the sprites used tho it seems more like it should be a RotatedSprite, while the prototype dump includes a "axially_symmetrical": false property on the definitions which is only used for either RotatedSprites or RotatedAnimations.
The only issue is that they don't seem to contain the mandatory direction_count property (which makes some sense since they will always need 8 (or 16 in 2.0)).
Nevermind on that 8/16 part, for some reason they have 10 frames/directions??? Why?
When you take a look at the sprites used tho it seems more like it should be a RotatedSprite, while the prototype dump includes a "axially_symmetrical": false property on the definitions which is only used for either RotatedSprites or RotatedAnimations.
The only issue is that they don't seem to contain the mandatory direction_count property (which makes some sense since they will always need 8 (or 16 in 2.0)).
Nevermind on that 8/16 part, for some reason they have 10 frames/directions??? Why?