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[1.1.94] Desync during terrain generation

Posted: Sat Nov 11, 2023 11:37 am
by cogito123
Hi, this desync report was generated while reloading surface in bitter battles soft scenario. By reloading I mean that new surface is created, all players are teleported there and old surface is deleted. Shortly (2s-5s) after players are teleported and chunks start generating, extremely rare desync happens only to a small group of players. They can rejoin without a problem.

There doesn't seem to be a pattern here. Sometimes I see other people desync, while it's fine on my end and sometimes it's other way around.

I attach mine desync (11-11) and other player (10-28), both happening in same situation. When 10-28 was generated I was on the server and I didn't desync.

Re: [1.1.94] Desync during terrain generation

Posted: Mon Nov 13, 2023 11:03 am
by Genhis
Hello, assuming the desync is related to x86 vs ARM consistency, 1.1.96 fixed two such issues - infinite resource richness and an overflow in random penalty noise expression seed. Could you try reproducing it in the latest experimental release?

Re: [1.1.94] Desync during terrain generation

Posted: Sat Nov 18, 2023 2:48 pm
by cogito123
We're only playing on stable version. It will take a while for server to move to new version and then some time to catch the desync if still exists, but I'll remember to give you a feedback

Re: [1.1.94] Desync during terrain generation

Posted: Sat Dec 16, 2023 9:01 am
by cogito123
Desynced again on 1.1.100 in the same situation

Re: [1.1.94] Desync during terrain generation

Posted: Sat Dec 23, 2023 8:07 am
by cogito123
Same situation different player