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Improving game learning, and more

Posted: Tue Oct 24, 2023 1:49 am
by SANTIMEL
1. We need a hint that would explain these illogical figures
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I would venture to assume that on the left, the damage received by the hero directly / And on the right, the damage received by the blast wave, or through passing through the source of damage.
But these are just guesses. However, a hint is needed!


2. In the "Tips and Hints" section, need the "Reset the results" button.
This is necessary for people who have not played the game for a long time. And who would like to fully retake the training.
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3. The game needs the ability to assign hotkeys, in the form of ANY combinations of them!
For example, "Q key + Mouse key 5"
Such a control system, is many times more efficient than the standard one.
You can personally see this in the game "RAGE 2".


4. After studying the upgrade for the Speed of laboratories, the time in the description of upgrades does not change.
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Besides the fact that upgrades for speed, this feeling does not work at all. So there is also no visual proof.
This needs to be fixed.


5. I would like to see new varieties of enemies, and building added to the game in addition to the evolution of enemies. With new attack types.
As for example in the game "StarCraft 2", in race "Zerg", there are many excellent examples.

Re: Improving game learning

Posted: Tue Oct 24, 2023 2:06 am
by FuryoftheStars
1) That's damage resistance per type of damage. First number is flat damage reduction, while the second is the percentage of the remainder that incoming damage is reduced by. IE, with a damage resistance of 20/30%, if you are hit by an attack of that damage type for say 100 points, it'll first subtract 20, then multiply what's left by 0.7 and that's the actual damage that gets applied. (100 - 20) * (1 - 0.3) = 56 damage received.

And yes, that does mean that any attacks that are equal to or less than that first number you are essentially immune to.

Re: Improving game learning

Posted: Tue Oct 24, 2023 4:33 pm
by Illiander42
FuryoftheStars wrote: Tue Oct 24, 2023 2:06 am And yes, that does mean that any attacks that are equal to or less than that first number you are essentially immune to.
It goes into a fractional damage calc in that situation, which matters on stuff without shields, since it's still enough damage to stop your health recovering, and will eventually need repairing on everything else.

I kinda wish biters had the same "no regen if damaged recently" thing the player does.