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Special skins rewards based on playtime

Posted: Fri Oct 06, 2023 1:09 am
by z-em
Gives a crown to players who totalled 10k+ hours playing the game, a purple aura for 50k+, and golden armor for 100k+ 8-)

Re: Special skins rewards based on playtime

Posted: Fri Oct 06, 2023 8:18 am
by Pi-C
z-em wrote: Fri Oct 06, 2023 1:09 am Gives a crown to players who totalled 10k+ hours playing the game, a purple aura for 50k+, and golden armor for 100k+ 8-)
This might work if there was just one character that could be used by players, but there are way too many characters available where your crown and golden armor wouldn't fit (see here for the alternative characters I know about).

Re: Special skins rewards based on playtime

Posted: Fri Oct 06, 2023 2:04 pm
by Amarula
Changing player appearance? There are mods for that...
For example, https://mods.factorio.com/mod/GirlCharacter

Re: Special skins rewards based on playtime

Posted: Fri Oct 06, 2023 4:58 pm
by FuryoftheStars
z-em wrote: Fri Oct 06, 2023 1:09 am Gives a crown to players who totalled 10k+ hours playing the game, a purple aura for 50k+, and golden armor for 100k+ 8-)
No thank you.

Plus, this is too easy to cheese:
  1. Start a new map with biters off
  2. Let the game run
  3. ???
  4. Profit
And if we're talking about Steam play time, then step 1 is simply Start the game.

Re: Special skins rewards based on playtime

Posted: Fri Oct 06, 2023 7:24 pm
by Illiander42
z-em wrote: Fri Oct 06, 2023 1:09 am Gives a crown to players who totalled 10k+ hours playing the game, a purple aura for 50k+, and golden armor for 100k+ 8-)
Just no.

If a factorio player wants to show off in multiplayer we have blueprint books already.

Re: Special skins rewards based on playtime

Posted: Fri Oct 06, 2023 8:24 pm
by Koub
Tbh, I'm not fond of rewards based on (excessive) playtime. Playing the game should be the reward in itself, the game shouldn't be turned into something one is mandated to endure in order to earn a reward.
Achievements are a similar thing : I have a better gaming experience when there are no achievements, because when there are, I feel compelled to try and get them, which usually makes the game less enjoyable.

Re: Special skins rewards based on playtime

Posted: Sat Oct 07, 2023 11:07 am
by TheKillerChicken
No thanks. I enjoy this game without the asinine superficial "rewards" To be honest, I wish achievements did not exist in this game. I never liked achievements as it creates a superficial feeling of accomplishments. I think Valve/Steam was on a mega-brutal drug that day when they said there should be Steam Achievements.

Re: Special skins rewards based on playtime

Posted: Sat Oct 07, 2023 9:06 pm
by z-em
Koub wrote: Fri Oct 06, 2023 8:24 pm Tbh, I'm not fond of rewards based on (excessive) playtime. Playing the game should be the reward in itself, the game shouldn't be turned into something one is mandated to endure in order to earn a reward.
Achievements are a similar thing : I have a better gaming experience when there are no achievements, because when there are, I feel compelled to try and get them, which usually makes the game less enjoyable.
Those are fair points. Not mine but understandable.

Re: Special skins rewards based on playtime

Posted: Sun Oct 08, 2023 2:11 pm
by Illiander42
TheKillerChicken wrote: Sat Oct 07, 2023 11:07 am No thanks. I enjoy this game without the asinine superficial "rewards" To be honest, I wish achievements did not exist in this game. I never liked achievements as it creates a superficial feeling of accomplishments. I think Valve/Steam was on a mega-brutal drug that day when they said there should be Steam Achievements.
I don't mind the "You've done thing X" achievements. Stuff like "Has launched a rocket."

Factorio is mostly those, with that last green circuit achievement being a stand-in for "has built a megabase."

Lets keep it to stuff like that.