[1.1.91] One of my belt lines haves 4.2 million sulphur on it
Posted: Wed Oct 04, 2023 6:13 pm
I do have few mods (list at the bottom), but this issue happens even if all of them is uninstalled. Author of IR3 mod also confirmed that this indeed happens even if his mod (and others) are removed.
Issue
One of my belt lines haves 4.2 million sulphur at the end of it. Its always the last belt on that particular line, meaning that if i build it longer, the bugged belt will move too. Inserters taking sulphur from that piece will ignore limits on assemblers and they get stuck eventually trying to add more and more of it. Belt is shared with coke, but that is not unlimited or bugged in anyway. I cannot deconstruct it with bots since it contains ridiculous amount of sulphur, i can manually pick it up, but the entire map will be filled with sulphur. and building it back will bug it again. Only fix seems to be to blow it up and then build it back.
This is what happens if i manually remove it, all of that yellow is sulphur. This particular line left of me is the one with a bug. Possibly cause for this is that when i copied this above sulphur production line (red circle) and pasted it below (green circle), my friend got desynced and from that point forward hes getting regular desyncs when we are near this bugged belt (blue circle). Desyncs did not happen before this bug occured.
To Replicate
load the save i provided and mine the last belt below the player or just pick up stuff from the last belt, it will never end.
Full mod list.
Additional paste settings (fixed)
Black Rubber Belts
Cybersyn combinator
Factorio Library
Factory Planner
Factory Search
GUI Unifyer
IR 3 and all 4 asset packs
IR 3 Deep space mining
IR 3 Powered Loaders & Ingot Stacking
Logistic Request manager (continued)
Module Inserter extented
Ore manager fixed
P.U.M.P
Project Cybersyn
Rate Calculator
Recipe Book
Solar Calculator
Logs (hopefully right one) Save File
Issue
One of my belt lines haves 4.2 million sulphur at the end of it. Its always the last belt on that particular line, meaning that if i build it longer, the bugged belt will move too. Inserters taking sulphur from that piece will ignore limits on assemblers and they get stuck eventually trying to add more and more of it. Belt is shared with coke, but that is not unlimited or bugged in anyway. I cannot deconstruct it with bots since it contains ridiculous amount of sulphur, i can manually pick it up, but the entire map will be filled with sulphur. and building it back will bug it again. Only fix seems to be to blow it up and then build it back.
This is what happens if i manually remove it, all of that yellow is sulphur. This particular line left of me is the one with a bug. Possibly cause for this is that when i copied this above sulphur production line (red circle) and pasted it below (green circle), my friend got desynced and from that point forward hes getting regular desyncs when we are near this bugged belt (blue circle). Desyncs did not happen before this bug occured.
To Replicate
load the save i provided and mine the last belt below the player or just pick up stuff from the last belt, it will never end.
Full mod list.
Additional paste settings (fixed)
Black Rubber Belts
Cybersyn combinator
Factorio Library
Factory Planner
Factory Search
GUI Unifyer
IR 3 and all 4 asset packs
IR 3 Deep space mining
IR 3 Powered Loaders & Ingot Stacking
Logistic Request manager (continued)
Module Inserter extented
Ore manager fixed
P.U.M.P
Project Cybersyn
Rate Calculator
Recipe Book
Solar Calculator
Logs (hopefully right one) Save File