Technical Question about Multiplayer
Posted: Wed Sep 13, 2023 6:18 pm
Let me preface and say I don't need an answer as to why the root issue is occurring, just clarification on a point someone is trying to make.
My dedicated multiplayer server is randomly lagging and stuttering without taking up full server resources and I'm currently getting help from the dedicated server's support team. They claim that when multiple clients are connected, the slowest among the clients can cause the server to lag and stutter if the client has a poor connection to the server. I don't know of a single other game that supposedly has this type of issue, is this true?
I would have thought the buffering and catchup features Factorio adds to multiplayer directly negates an issue like this, but my knowledge of how this game works is being called into question so clarification would be helpful, thanks.
TLDR: Does the slowest client connected to a dedicated server impact performance of other players? or is this untrue?
My dedicated multiplayer server is randomly lagging and stuttering without taking up full server resources and I'm currently getting help from the dedicated server's support team. They claim that when multiple clients are connected, the slowest among the clients can cause the server to lag and stutter if the client has a poor connection to the server. I don't know of a single other game that supposedly has this type of issue, is this true?
I would have thought the buffering and catchup features Factorio adds to multiplayer directly negates an issue like this, but my knowledge of how this game works is being called into question so clarification would be helpful, thanks.
TLDR: Does the slowest client connected to a dedicated server impact performance of other players? or is this untrue?