Version 0.6
Posted: Thu Jul 11, 2013 5:19 pm
When is it expected?
Much cooler, but I think that the trees' texture doesnt fit with the terrain texturemm .slpwnd wrote:In 0.6.0 the trees will be generated in the same way as the terrain (which IMHO looks much better). And also Albert is working on a new look for the tiles. Here is a preview of first version: http://kozelek.cz/stuff/factorio/0.6.0_ ... review.jpg
Ay, neat!slpwnd wrote:In 0.6.0 the trees will be generated in the same way as the terrain (which IMHO looks much better). And also Albert is working on a new look for the tiles. Here is a preview of first version: http://kozelek.cz/stuff/factorio/0.6.0_ ... review.jpg
Yes. It is an ongoing process. I really think that doodads (items that have no or just supportive meaning) will help a lot (wrecks of othe ships, more variable fauna, rock monoliths, alien ruins, etc.).Cerus wrote:Are there any longer term plans to give the environment a more "natural" look?
Feel free to start one;)Cerus wrote:I'd make more specific suggestions/observations on terrain generation, but I'm not sure that's appropriate in this thread.