Active chunks
Posted: Mon Jul 17, 2023 4:27 am
What are active chunks?
what performance impact do they have?
after enabling the debug option `show-active-chunks`
I noticed that beacons, steam turbines, steam engines and destroyed ghost entities will permanently keep chunks active
should they not allow the chunk to sleep?
moving trains, bitters and fish seem to only keep a chunk active temporary
how come all other entities don't contribute to the `active-chunk` stat?
what performance impact do they have?
after enabling the debug option `show-active-chunks`
I noticed that beacons, steam turbines, steam engines and destroyed ghost entities will permanently keep chunks active
should they not allow the chunk to sleep?
moving trains, bitters and fish seem to only keep a chunk active temporary
how come all other entities don't contribute to the `active-chunk` stat?