Request: Simplification of custom power sources
Posted: Thu Jul 13, 2023 12:27 pm
Creating a custom power source is simple, if it's a turbine or solar panel.
If it's anything functionally different, it's not. Placing an EEI entity is trivial, but EEIs require a buffer to connect to the electrical network, which may cause balance and/or display issues.
I am aware there is a workaround in form of an infinity pipe feeding steam into a turbine all squeezed into the spot of your custom power entity, but setting this up is difficult and not very well known.
What I want from this is a EEI attribute along the lines of 'buffering', 'using buffer', 'actively buffering', or something similar, that while un-checked makes the EEI work like a (reverse) solar panel in essence (just ignoring the time of day).
Alternatively, a prototype or attribute such that solar panel prototypes can ignore time of day would archive the same effect, though maybe a bit less intiuitive.
Update, Xorimunth suggested a burner generator with some infinite fuel item. Would probably work in my use case, but I don't believe it would for everyone. Also kind of misses the point of being 'simple' cuz you need to have an extra item and insert and possibly remove it into/from the entity in the control stage.
If it's anything functionally different, it's not. Placing an EEI entity is trivial, but EEIs require a buffer to connect to the electrical network, which may cause balance and/or display issues.
I am aware there is a workaround in form of an infinity pipe feeding steam into a turbine all squeezed into the spot of your custom power entity, but setting this up is difficult and not very well known.
What I want from this is a EEI attribute along the lines of 'buffering', 'using buffer', 'actively buffering', or something similar, that while un-checked makes the EEI work like a (reverse) solar panel in essence (just ignoring the time of day).
Alternatively, a prototype or attribute such that solar panel prototypes can ignore time of day would archive the same effect, though maybe a bit less intiuitive.
Update, Xorimunth suggested a burner generator with some infinite fuel item. Would probably work in my use case, but I don't believe it would for everyone. Also kind of misses the point of being 'simple' cuz you need to have an extra item and insert and possibly remove it into/from the entity in the control stage.