Game craches after a minute or sa
Posted: Sun May 14, 2023 2:03 pm
game keep crashing since i got a BSOD
Code: Select all
0.001 2023-05-14 10:50:55; Factorio 1.1.80 (build 60618, win64, steam)
0.001 Operating system: Windows 10 (build 19045)
0.002 Program arguments: "E:\programs\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Config path: C:/Users/keith/AppData/Roaming/Factorio/config/config.ini
0.002 Read data path: E:/programs/steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/keith/AppData/Roaming/Factorio [372802/475861MB]
0.002 Binaries path: E:/programs/steam/steamapps/common/Factorio/bin
0.048 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor, 12 cores, RAM: 7194/16315 MB, page: 10370/26555 MB, virtual: 4339/134217727 MB, extended virtual: 0 MB]
0.073 Memory info:
0.073 [0]: Unknown CMW16GX4M2C3200C16 8192 MB 1600 MHz 1.2 v
0.073 [1]: Unknown CMW16GX4M2C3200C16 8192 MB 1600 MHz 1.2 v
0.074 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.084 Available displays: 2
0.084 [1]: \\.\DISPLAY7 - NVIDIA GeForce GTX 1070 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.084 [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 1070 Ti {0x01, [-1080,-620], 1080x2560, 32bit, 60Hz}
0.186 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.604 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070 Ti; id: 10de-1b82; driver: nvldumdx.dll 31.0.15.3179
0.604 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,-,none
0.604 [Local Video Memory] Budget: 7305MB, CurrentUsage: 9MB, Reservation: 0/3780MB
0.604 [Non-Local Vid.Mem.] Budget: 7493MB, CurrentUsage: 3MB, Reservation: 0/3874MB
0.604 Tiled resources: Tier 2
0.604 Unified Memory Architecture: No
0.604 BGR 565 Supported: Yes
0.604 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.604 Graphics settings preset: very-high
0.604 Dedicated video memory size 8073 MB
0.713 Desktop composition is active.
0.713 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
0.713 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.764 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
1.032 Razer Chroma Controller initialized.
1.089 Logitech LED Controller initialized.
1.129 Loading mod core 0.0.0 (data.lua)
1.322 Loading mod base 1.1.80 (data.lua)
2.257 Loading mod base 1.1.80 (data-updates.lua)
2.397 Checksum for core: 3955387189
2.397 Checksum of base: 434889501
2.795 Prototype list checksum: 3034860339
2.859 Loading sounds...
9.467 Info PlayerData.cpp:73: Local player-data.json unavailable
9.467 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1684032702
9.771 Initial atlas bitmap size is 16384
9.821 Created atlas bitmap 16384x16368 [none]
9.826 Created atlas bitmap 16384x13060 [none]
9.827 Created atlas bitmap 8192x4188 [decal]
9.829 Created atlas bitmap 16384x5568 [low-object]
9.830 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
9.831 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
9.831 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
9.832 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
9.832 Created atlas bitmap 4096x3088 [mipmap]
9.833 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
9.834 Created atlas bitmap 8192x1496 [alpha-mask]
9.838 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]
9.839 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
9.839 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
9.847 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
37.263 Parallel Sprite Loader initialized (threads: 11)
44.200 Sprites loaded
44.212 Generated mipmaps (4) for atlas [3] of size 16384x5568
44.223 Generated mipmaps (3) for atlas [4] of size 8192x4432
44.234 Generated mipmaps (3) for atlas [5] of size 16384x6064
44.246 Generated mipmaps (3) for atlas [6] of size 4096x3216
44.257 Generated mipmaps (3) for atlas [7] of size 4096x1856
44.289 Generated mipmaps (3) for atlas [8] of size 4096x3088
44.301 Generated mipmaps (5) for atlas [9] of size 8192x2240
44.313 Generated mipmaps (3) for atlas [12] of size 8192x2352
44.349 Custom mipmaps uploaded.
44.802 Factorio initialised
44.802 Discord overlay detected (DiscordHook64.dll)
44.868 Steam Storage Quota: 3952/4768
64.004 Loading map C:\Users\keith\AppData\Roaming\Factorio\saves\_autosave3.zip: 110336365 bytes.
64.799 Loading level.dat: 182697674 bytes.
64.803 Info Scenario.cpp:199: Map version 1.1.80-0
68.763 Loading blueprint storage: Local timestamp 1684022894, Cloud timestamp 1684022893
68.824 Loading script.dat: 1191 bytes.
68.829 Checksum for script C:/Users/keith/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3795083680
266.479 Error CrashHandler.cpp:635: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\tmp\factorio-build-1kjbgw\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\tmp\factorio-build-1kjbgw\src\util\logger.cpp (316): Logger::writeStacktrace
c:\tmp\factorio-build-1kjbgw\src\util\logger.cpp (323): Logger::logStacktrace
c:\tmp\factorio-build-1kjbgw\src\util\crashhandler.cpp (186): CrashHandler::writeStackTrace
c:\tmp\factorio-build-1kjbgw\src\util\crashhandler.cpp (646): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
d:\agent\_work\2\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp (290): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBE36723DF)
00007FFBE36723DF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBE36214A4)
00007FFBE36214A4 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBE3670F0E)
00007FFBE3670F0E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBDCB88681)
00007FFBDCB88681 (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
c:\tmp\factorio-build-1kjbgw\src\graphics\dx11\graphicsinterfacedx11.cpp (2172): GraphicsInterfaceDX11::bindTexture
c:\tmp\factorio-build-1kjbgw\src\graphics\graphicsinterface.cpp (140): GraphicsInterface::bindBindings
c:\tmp\factorio-build-1kjbgw\src\graphics\dx11\graphicsinterfacedx11.cpp (2537): GraphicsInterfaceDX11::drawIndexed
c:\tmp\factorio-build-1kjbgw\src\graphics\drawcommandbatch.cpp (252): DrawCommandBatch::flushSpritesBatch
c:\tmp\factorio-build-1kjbgw\src\graphics\dx11\graphicsinterfacedx11.cpp (2225): GraphicsInterfaceDX11::bindFramebuffer
c:\tmp\factorio-build-1kjbgw\src\graphics\drawengine.cpp (623): DrawEngine::drawSmoke
c:\tmp\factorio-build-1kjbgw\src\graphics\drawengine.cpp (229): DrawEngine::render
c:\tmp\factorio-build-1kjbgw\src\graphics\gamerenderer.cpp (254): GameRenderer::renderInternal
c:\tmp\factorio-build-1kjbgw\src\graphics\gamerenderer.cpp (210): GameRenderer::render
c:\tmp\factorio-build-1kjbgw\src\mainloop.cpp (1338): MainLoop::render
c:\tmp\factorio-build-1kjbgw\src\mainloop.cpp (691): MainLoop::mainLoopStep
c:\tmp\factorio-build-1kjbgw\src\mainloop.cpp (394): MainLoop::run
c:\tmp\factorio-build-1kjbgw\src\main.cpp (1229): wmain
d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBE22E7614)
00007FFBE22E7614 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBE36226A1)
00007FFBE36226A1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
270.765 Error CrashHandler.cpp:191: Map tick at moment of crash: 77339782
270.821 Info CrashHandler.cpp:311: Executable CRC: 4235182039
270.821 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
300.907 Uploading log file
300.924 Error CrashHandler.cpp:262: Heap validation: success.
300.926 Creating crash dump.
301.527 CrashDump success