FactorioBot wrote: Fri Jan 13, 2023 4:04 pm
[*] Fixed visual artifact in water when zoomed out.
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?
FactorioBot wrote: Fri Jan 13, 2023 4:04 pm
[*] Fixed visual artifact in water when zoomed out.
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?
It kinda looked like a sheet of ice, but I did like the new (bug) texture in some kind of way.
Re: Version 1.1.76
Posted: Tue Jan 31, 2023 4:50 pm
by BlueTemplar
Brathahn wrote: Fri Jan 13, 2023 7:22 pm
[...]
it looked like stripes on the seabed
[...]
moiré ?
It's an issue with map view, BTW...
Re: Version 1.1.76
Posted: Tue Jan 31, 2023 7:07 pm
by DarkShadow44
BlueTemplar wrote: Tue Jan 31, 2023 4:50 pm
It's an issue with map view, BTW...
At the edges you mean? That's a feature, not a bug.
There's mods to remove it though.
Re: Version 1.1.76
Posted: Tue Jan 31, 2023 8:39 pm
by BlueTemplar
I mean that while the «scan line effect» is a feature, the (temporal ?) moiré that results in the flickering above is probably not ?
Re: Version 1.1.76
Posted: Tue Jan 31, 2023 9:15 pm
by DarkShadow44
That's due to scaling isn't it? I don't think you can avoid that.
Re: Version 1.1.76
Posted: Tue Jan 31, 2023 9:22 pm
by FuryoftheStars
Scaling and the fact that the belt (which is (obviously) not a solid color) is moving under the effect lines. Yeah, that's unavoidable.
Re: Version 1.1.76
Posted: Tue Jan 31, 2023 9:35 pm
by BlueTemplar
Ah, is it though ?
Maybe some kind of dithering could help here ? I suggest looking into how cathodic era game emulators do scan lines...
Re: Version 1.1.76
Posted: Tue Jan 31, 2023 10:03 pm
by FuryoftheStars
Considering it only happens in map view, on the edge, and at certain zoom levels, is it worth the trouble, though?
Re: Version 1.1.76
Posted: Wed Feb 01, 2023 12:39 am
by BlueTemplar
Well, this is for the devs to decide.
I would also note that at some zoom levels this gives the impression that belts are going in reverse, which isn't great either...
Re: Version 1.1.76
Posted: Tue Feb 14, 2023 7:53 pm
by Gummiente27
Mabye the scan line effect could be replaced by something else to make it visually known that we're in the map view. Or a toggle in some (hidden) settings.