Multiplayer settings should NOT modify global/local game settings
Posted: Mon Dec 26, 2022 4:25 pm
Hosting a local multiplayer ("Host saved/new game") and unticking the save options in the dialog will silently modify global game settings on your local instance of Factorio, in that it will simply turn OFF autosaves globally!
There is no indication that this is what will happen and that it will persist after the multiplayer session.
Seeing how these options are for the multiplayer game only, it should only ever affect said multiplayer hosted games and NOT your local settings.
The game silently turning off autosaves cost me hours on my save game, after suddenly a mod threw an error several hours in and the game had never autosaved simply because a checkbox was unticked in a dialog specifically for hosting a multiplayer game.
There is no indication that this is what will happen and that it will persist after the multiplayer session.
Seeing how these options are for the multiplayer game only, it should only ever affect said multiplayer hosted games and NOT your local settings.
The game silently turning off autosaves cost me hours on my save game, after suddenly a mod threw an error several hours in and the game had never autosaved simply because a checkbox was unticked in a dialog specifically for hosting a multiplayer game.