[Rseding] Teleporting entity to other surface adds create_build_effect_smoke
Posted: Tue Nov 01, 2022 11:34 am
I've originally posted this here in the Modding help subforum. Stringweasel suggested this may be a bug, therefore I'm crossposting here again:
My mod allows to teleport vehicles. If the destination is on the same surface as the vehicle, it is just moved there normally. However, when it is teleported to a different surface, I see the build-effect smoke -- just as if it was placed by
My mod allows to teleport vehicles. If the destination is on the same surface as the vehicle, it is just moved there normally. However, when it is teleported to a different surface, I see the build-effect smoke -- just as if it was placed by
Code: Select all
surface.create_entity{…, create_build_effect_smoke = true, …}