[0.5.X] v0.0.7 - several add ons, mining, power, radar &more
Posted: Tue Jul 02, 2013 1:02 am
Version [0.6.x] of Factorio Mod
Mod Version 0.0.7 - ralmodpk1 - Robert Alan lee Mod Pack 1
http://www.youtube.com/watch?v=8hKqPsFmN4A - Shows the Mini Solar panels being used to get a starter base going on a new game so you can see how much quicker things get started with them.
About
This is a pack of diffrent mods for the game to add diffrent things so really dosent have much to classify it. Most of it will be changes to some regular areas, such as how the new Radar is the same Radar as stock, just a diffrent color and adds a early warning system so you know when a attack wave is comming
Changelog
0.0.8 (Comming soon)
Removed the radar all together, since the new setup thier is no timed attacks, but the attacks based on pollution around thier bases, the radar warning system has no more use so been removed.
The Epic Buildings is on hold as the code dosent work on the new version of the game, so I deleted the whole thing started over since I got a feel for it now shouldnt take long to put another version in and will reduce the size of this version.
Added in a Ait Filter building, that will help clean up some of the pollution your factory buildings produce. This would not need to be researched, but you will have to research Steel to build, its current recipe though might change, is 5-Steel, 10-Iron Plates, and 5 Stone. It will also pull 30W from the grid on power. If you mouse over it, the info box says 900W, but this is because I had to make it a assembly machine, so it only uses a part of the power while idel, and since no Inventory space it cannot craft nothing, just sits thier and sucks up 30W power, and cleans the air around it, still balancing the amount of cleaning of the air it does, when the balancing is done it will be ready to pop out thier
0.0.7
Fixed the number of the new accumulator in the recipes. Was at 35 now 32 to fit standard size stacks, I changed mine to carry larger stacks of solar and accums and didnt think of that when I released the last version so I changed it from 35 to 32 basic accumulators to build the new larger one.
Also added the correct descriptions and the name/descriptions for the new accumulator so no more missing item descriptions in tech screen, and wont say mini accumulator anymore will be called Large Accumulator.
0.0.6
Fixed a code mistake on the Mini Solar Cells putting out 25x the normal solar cells instead of .25 of it <.< was using the OP panels to test the charging times on the new Accumulator and forgot to change back
Fixed - New Accumulator is now NOT enabled on default must be researched like it was supposed to be
0.0.5
Fixed a bug on the New Radar that sometimes made the Radar give a warning at the wrong times or very off wave size in later games where over 200 creepers would attack at once
Also changed the New Radar to notify both time and size of next atk every 3 sector scans so the speed depends on the number of radars and how much power you have for them, you only need 1 of the new radar, the others can all be the stock version
Added a means for the player to remove the early warning radar system
Added a new item - Mine Detector - Unfinished but start of its code is added
Removed Mini Accumulator
Added a Advanced Accumulator - needs researched before built
0.0.4
Added a new Radar that gives early warning on pending attacks - Only Works In Free Play Mode or when using the Freeplay events
0.0.3
Added the Mini Solar and Accum options at the start for helping to get started on a new game
Next release hopes
Finished the Mine Detector and add 2 New Miners/Drills. The new Drills wont work untill the Mine Detector is finished, but will be C4 Models, one regular dill and one fast drill, each with C4 that will monitor thier availible resources and "destroy" themselfs when thier area is empty of resources to save power and so you wont have to go looking for what mines shut down by just cords.
Whats in it
Mini Solar Panel
Mini Accumulator
Fast Miner
New Radar
New Mine Detector - UNFINISHED
How to use the parts
The Mini Solar Panel and Mini Accumulator are very weak versions of the larger unit. The Solar Panel only puts out 15watts compared to the 60 of the regular one and is about 1/2 the size, and the accumulator only stores 1/10th the power. Both are availble at the start without research. They work not to run the base just to run a few things at start so you can go do other stuff like looking for a good resource area or a better area to start your base sooner. You can add a few of the mini solar panels to a Basic Mining Drill and the drill can put the resources directly into a furnace instead of a belt for the ores, and the coal right into a storage chest. With 8 Solar panels, 8 iron and 8 copper, you can make enough power to run a Basic Driller fast enough to make more ore then the furnace can handel, so even at night when the panels are off from the night time, thier is enough ore in the furnaces to keep going till morning. This is usfull since you wont need any inserters or pumps and boilers and steam engines to start your automation. Makes getting started alot quicker on starting to stock pile some resources like the plates so you can start building the more perm power till you manage to get the solar panel research done.
The New Radar works just like the normal Radar, costs the same to build and use, The only diffrence aside from the color, is it will notify you every minute as to the status of the next attack wave. How long till it starts, and if less then a min before the attack, how large of a attack to expect. This is usefull so your not in the middle of no where looking for resources when a attack wave starts so you know when its time to start heading back to base.
The Fast Miner has to be researched first, using 50red/green, after chemestry and steel, It will mine 2x faster then the basic miner and uses 2x the power as well, and has a larger area it can extract resources. The basic miner can do a area of 2.49 the new fast miner can do a area around 3.5
This mod is not complete, and i will be adding more stuff to it to learn the stuff as I go.
The mod Version 0.0.5- http://adf.ly/RS990
Mod Version 0.0.7 - ralmodpk1 - Robert Alan lee Mod Pack 1
http://www.youtube.com/watch?v=8hKqPsFmN4A - Shows the Mini Solar panels being used to get a starter base going on a new game so you can see how much quicker things get started with them.
About
This is a pack of diffrent mods for the game to add diffrent things so really dosent have much to classify it. Most of it will be changes to some regular areas, such as how the new Radar is the same Radar as stock, just a diffrent color and adds a early warning system so you know when a attack wave is comming
Changelog
0.0.8 (Comming soon)
Removed the radar all together, since the new setup thier is no timed attacks, but the attacks based on pollution around thier bases, the radar warning system has no more use so been removed.
The Epic Buildings is on hold as the code dosent work on the new version of the game, so I deleted the whole thing started over since I got a feel for it now shouldnt take long to put another version in and will reduce the size of this version.
Added in a Ait Filter building, that will help clean up some of the pollution your factory buildings produce. This would not need to be researched, but you will have to research Steel to build, its current recipe though might change, is 5-Steel, 10-Iron Plates, and 5 Stone. It will also pull 30W from the grid on power. If you mouse over it, the info box says 900W, but this is because I had to make it a assembly machine, so it only uses a part of the power while idel, and since no Inventory space it cannot craft nothing, just sits thier and sucks up 30W power, and cleans the air around it, still balancing the amount of cleaning of the air it does, when the balancing is done it will be ready to pop out thier
0.0.7
Fixed the number of the new accumulator in the recipes. Was at 35 now 32 to fit standard size stacks, I changed mine to carry larger stacks of solar and accums and didnt think of that when I released the last version so I changed it from 35 to 32 basic accumulators to build the new larger one.
Also added the correct descriptions and the name/descriptions for the new accumulator so no more missing item descriptions in tech screen, and wont say mini accumulator anymore will be called Large Accumulator.
0.0.6
Fixed a code mistake on the Mini Solar Cells putting out 25x the normal solar cells instead of .25 of it <.< was using the OP panels to test the charging times on the new Accumulator and forgot to change back
Fixed - New Accumulator is now NOT enabled on default must be researched like it was supposed to be
0.0.5
Fixed a bug on the New Radar that sometimes made the Radar give a warning at the wrong times or very off wave size in later games where over 200 creepers would attack at once
Also changed the New Radar to notify both time and size of next atk every 3 sector scans so the speed depends on the number of radars and how much power you have for them, you only need 1 of the new radar, the others can all be the stock version
Added a means for the player to remove the early warning radar system
Added a new item - Mine Detector - Unfinished but start of its code is added
Removed Mini Accumulator
Added a Advanced Accumulator - needs researched before built
0.0.4
Added a new Radar that gives early warning on pending attacks - Only Works In Free Play Mode or when using the Freeplay events
0.0.3
Added the Mini Solar and Accum options at the start for helping to get started on a new game
Next release hopes
Finished the Mine Detector and add 2 New Miners/Drills. The new Drills wont work untill the Mine Detector is finished, but will be C4 Models, one regular dill and one fast drill, each with C4 that will monitor thier availible resources and "destroy" themselfs when thier area is empty of resources to save power and so you wont have to go looking for what mines shut down by just cords.
Whats in it
Mini Solar Panel
Mini Accumulator
Fast Miner
New Radar
New Mine Detector - UNFINISHED
How to use the parts
The Mini Solar Panel and Mini Accumulator are very weak versions of the larger unit. The Solar Panel only puts out 15watts compared to the 60 of the regular one and is about 1/2 the size, and the accumulator only stores 1/10th the power. Both are availble at the start without research. They work not to run the base just to run a few things at start so you can go do other stuff like looking for a good resource area or a better area to start your base sooner. You can add a few of the mini solar panels to a Basic Mining Drill and the drill can put the resources directly into a furnace instead of a belt for the ores, and the coal right into a storage chest. With 8 Solar panels, 8 iron and 8 copper, you can make enough power to run a Basic Driller fast enough to make more ore then the furnace can handel, so even at night when the panels are off from the night time, thier is enough ore in the furnaces to keep going till morning. This is usfull since you wont need any inserters or pumps and boilers and steam engines to start your automation. Makes getting started alot quicker on starting to stock pile some resources like the plates so you can start building the more perm power till you manage to get the solar panel research done.
The New Radar works just like the normal Radar, costs the same to build and use, The only diffrence aside from the color, is it will notify you every minute as to the status of the next attack wave. How long till it starts, and if less then a min before the attack, how large of a attack to expect. This is usefull so your not in the middle of no where looking for resources when a attack wave starts so you know when its time to start heading back to base.
The Fast Miner has to be researched first, using 50red/green, after chemestry and steel, It will mine 2x faster then the basic miner and uses 2x the power as well, and has a larger area it can extract resources. The basic miner can do a area of 2.49 the new fast miner can do a area around 3.5
This mod is not complete, and i will be adding more stuff to it to learn the stuff as I go.
The mod Version 0.0.5- http://adf.ly/RS990