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Beginner Modder...

Posted: Thu Sep 29, 2022 9:43 pm
by that_1_nerd
Hey Yall, first time on here. I have gone through the first modding tutorial and have looked at the modding resources pined at the top of this form. As a beginner, I want some more examples of "simple" mods that explore some basic functionalities, common practices, and other features that you feel are needed to make great mods!

If this is not the right place for this, then sorry!

Thanks in advance!

Re: Beginner Modder...

Posted: Fri Sep 30, 2022 6:30 am
by Stringweasel
Best is to look on the mod portal for something similar to what you want to do, and look at how it's implemented. That's how most of the modders started. If you have specific questions you can of course also ask here, or on the #mod-making channel on the official Discord.

Re: Beginner Modder...

Posted: Fri Sep 30, 2022 12:20 pm
by Bilka
that_1_nerd wrote: Thu Sep 29, 2022 9:43 pm As a beginner, I want some more examples of "simple" mods that explore some basic functionalities, common practices, and other features that you feel are needed to make great mods!
Sounds like this tutorial would be perfect for you: https://wiki.factorio.com/Tutorial:Insp ... a_live_mod It demonstrates some common principles based on a real mod that someone made. It has a lot more explanations comments than your typical mod would have and covers a lot of common modding techniques.

Re: Beginner Modder...

Posted: Fri Sep 30, 2022 2:04 pm
by that_1_nerd
Thanks for all the information! I have been looking at the Tutorial:Inspecting a live mod, it has been very useful. I do wonder though, how does someone make a library for an extension for 3rd party mods? Or is this a pattern that should be avoided and should I just use a really big data-final-fixes.lua? I feel like for extensibility, going down the data-final-fixes.lua route isn't the best...
Thanks!!!!