[Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Adds new train stops forming a highly configurable logistic network.

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zhuying
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[Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Post by zhuying »

QQ20220923181255.png
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QQ20220923180205.png (896.24 KiB) Viewed 170 times
Last edited by Optera on Sat Sep 24, 2022 5:25 am, edited 4 times in total.
Reason: tags added to topic

zhuying
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Re: Blueprint imports red and blue wires so there is no automatic link?

Post by zhuying »

=The problem is here, you can see the picture intuitively
https://mods.factorio.com/mod/simple_wa ... 1220becfe5
Last edited by zhuying on Fri Sep 23, 2022 10:13 pm, edited 2 times in total.

meifray
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Re: Blueprint imports red and blue wires so there is no automatic link?

Post by meifray »

Hi,I am author of "simple_water_rail_with_collision_rewrite",
now I realize it is because I am overrided the LTN train stop`s collision mask with extra "rail-layer" collision,so it block the combinator ghost and removed and LTN cannot found the removed ghost so it created new one,so you observed the wire connected is disconnected.

the fix is implemented in version 0.0.17,hope it could work with you now :/

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Optera
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Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Post by Optera »

Added [not a bug] to thread as it's not a bug in LTN
Removed spam posts from thread

zhuying
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Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Post by zhuying »

Great gods, if you want to learn MOD production with you, you need to start learning from there. . . English is not so good. .

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