[WIP] General Starter Mod to make getting started
Posted: Mon Jul 01, 2013 2:16 am
Ok, so far the mod is ok just needs some work on balancing <.<
But I added a new Solar Panel, about half the size of the reg one, that produces about 25% of a reg solar panels output, as well as a mini accumulator.
Both are availble at the start, and requre little materials to build. The Solar panel only needs 1 copper and 1 iron plate, just like you can make a small solar panel in your backyard with iron and copper sheets, just dosent put out a lot of power compared to a regular silicon solar cell.
The accumulator really needs work on balancing to try to let it run decent for a small mining operation for example in the middle of no where for when you make a new map and are not near a certain resource, say iron or copper near the coal or you start with no coal near the water so hard to place a steam generator.
I also made a new electric dill for mining, it mines faster, uses twice the power, more materials to build, about 3x as long to craft, has to be researched for 50x each of sci pack 1 and 2 (red and green)
Not exactly usfull to most Im sure but hay its my first mod for this game
have to start somewhere
But I added a new Solar Panel, about half the size of the reg one, that produces about 25% of a reg solar panels output, as well as a mini accumulator.
Both are availble at the start, and requre little materials to build. The Solar panel only needs 1 copper and 1 iron plate, just like you can make a small solar panel in your backyard with iron and copper sheets, just dosent put out a lot of power compared to a regular silicon solar cell.
The accumulator really needs work on balancing to try to let it run decent for a small mining operation for example in the middle of no where for when you make a new map and are not near a certain resource, say iron or copper near the coal or you start with no coal near the water so hard to place a steam generator.
I also made a new electric dill for mining, it mines faster, uses twice the power, more materials to build, about 3x as long to craft, has to be researched for 50x each of sci pack 1 and 2 (red and green)
Not exactly usfull to most Im sure but hay its my first mod for this game
![Razz :P](./images/smilies/icon_razz.gif)