[1.1.68] Sound attribute in prototype type="explosion" stopped working.
Posted: Tue Aug 30, 2022 7:13 pm
What did you do?
I'm working on a firework mod. I noticed sound in explosion prototype stopped working in the latest version of the game.
What happened?
Sound specified with sound attribute in explosion prototype don't play as expected.
I check my other mod's sound that used same way to specify the sound. That one stopped working as well.
What did you expect to happen instead?
The sound specified in explosion prototype should play as intended.
Step to reproduce the bug
1. Download this firework mod. Place it in 1.1.68
https://drive.google.com/file/d/1x8C7Ey ... sp=sharing
2. Create a new game with "Firework Rocket / Firework Effect Debug ".
3. Walk over to the firework explosion. The sounds don't play.
4. Copy the mod to 1.1.61 instance
5. Create a new game with "Firework Rocket / Firework Effect Debug ".
6. Walk over to the firework explosion. The sounds play without problem.
I'm working on a firework mod. I noticed sound in explosion prototype stopped working in the latest version of the game.
What happened?
Sound specified with sound attribute in explosion prototype don't play as expected.
I check my other mod's sound that used same way to specify the sound. That one stopped working as well.
What did you expect to happen instead?
The sound specified in explosion prototype should play as intended.
Step to reproduce the bug
1. Download this firework mod. Place it in 1.1.68
https://drive.google.com/file/d/1x8C7Ey ... sp=sharing
2. Create a new game with "Firework Rocket / Firework Effect Debug ".
3. Walk over to the firework explosion. The sounds don't play.
4. Copy the mod to 1.1.61 instance
5. Create a new game with "Firework Rocket / Firework Effect Debug ".
6. Walk over to the firework explosion. The sounds play without problem.