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Perfect half-lane split
Posted: Mon Jul 25, 2022 10:31 am
by wobbycarly
I'm sure I've not seen these elsewhere, but surely someone else has worked it out before! You can use the side-load-onto-underground-trick to achieve a perfect split of 1 belt onto 2 half-belts.
- Perfect lane split.gif (5.2 MiB) Viewed 16229 times
Re: Perfect half-lane split
Posted: Mon Jul 25, 2022 10:57 am
by dog80
this should be removed because it is unintuitive - just my oppinion
Re: Perfect half-lane split
Posted: Tue Jul 26, 2022 4:26 am
by Tallywort
And it can also be used when you have different items on the two lanes of the input belt, to separate them again. With the difference over just using a filter splitter being the lanes it outputs to. Could be useful in niche situations.
Re: Perfect half-lane split
Posted: Tue Jul 26, 2022 10:44 pm
by Tertius
The concept of lane splitting with sideloading, with or without blocking one lane with an underground belt, isn't new.
Some variations:
- out.gif (1.55 MiB) Viewed 16131 times
The first one is special: it's a lane balancer. To see how it works, you need to block/stall a single input and/or output lane.
The second one is yours.
The other ones split/combine input to output for different use cases. They don't use sideloading with underground pieces, but process lanes in a similar way.
Re: Perfect half-lane split
Posted: Wed Aug 03, 2022 12:56 pm
by FuryoftheStars
Side loading to undergrounds trigger me because now there are materials sitting on the belt that’ll never be used….
Re: Perfect half-lane split
Posted: Tue Jan 07, 2025 8:19 am
by Arupu
Actually this is good for me to see this thread. I’m a new player and I just surfing on this forum randomly saw that thread. It’ll be improve my gameplay. ありがとうございます
Tertius wrote: Tue Jul 26, 2022 10:44 pm
The concept of lane splitting with sideloading, with or without blocking one lane with an underground belt, isn't new.
Some variations:
out.gif
The first one is special: it's a lane balancer. To see how it works, you need to block/stall a single input and/or output lane.
The second one is yours.
The other ones split/combine input to output for different use cases. They don't use sideloading with underground pieces, but process lanes in a similar way.