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Built in function that does collision mask checks in the control stage

Posted: Wed Jun 15, 2022 4:47 am
by FuryoftheStars
Basically, something like what collision_mask_util.masks_collide does for the data stage (but without the bug :P), only designed to work with what we have available in the control stage. Preferable that we would pass the prototypes directly to it, and it can deal with the necessary checks between using collision_mask or collision_mask_with_flags, etc.