It works, but I want the Stack Size of the result to differ from the Stack Size of the resource.
For example:
Code: Select all
data:extend
({
{
type = "item",
name = "iron-ore",
icon = "__base__/graphics/icons/iron-ore.png",
icon_size = 64,
icon_mipmaps = 4,
pictures =
{
{ size = 64, filename = "__base__/graphics/icons/iron-ore.png", scale = 0.25, mipmap_count = 4 },
{ size = 64, filename = "__base__/graphics/icons/iron-ore-1.png", scale = 0.25, mipmap_count = 4 },
{ size = 64, filename = "__base__/graphics/icons/iron-ore-2.png", scale = 0.25, mipmap_count = 4 },
{ size = 64, filename = "__base__/graphics/icons/iron-ore-3.png", scale = 0.25, mipmap_count = 4 }
},
subgroup = "raw-resource",
order = "e[iron-ore]",
stack_size = 10
}
})
In this Lua code stack size of iron = is 10. The size of the stack during manual placement is equal to the entrance, and the stack size of the result is equal to the stack size of the result of smelting:
Code: Select all
data:extend
({
{
type = "item",
name = "iron-plate",
icon = "__base__/graphics/icons/iron-plate.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "raw-material",
order = "b[iron-plate]",
stack_size = 25
}
})
Smelting result max = 25.
Loading max = 10
I want the entrance max to be different from the stack of the material itself for the entrance, and the output max was different from the stack of the resulting. 25 - inside the furnace 50, for example, and the output on the stack of material is 5, but in the furnace works up to 25.
FuryoftheStars wrote: Fri Jun 03, 2022 5:47 pm
Input limits can be controlled by this property on the individual recipes:
overload_multiplier
https://wiki.factorio.com/Prototype/Rec ... multiplier
Note also, that once the output is full, inserters will not put more into the assembler, even if they haven't reached enough for the next craft cycle yet.
Not working.