Questions about assembler entity types
Posted: Fri May 06, 2022 4:04 am
I have two three different questions concerning assembler (crafting) entity types:
- Can they have animation variations? IE, when the entity runs this time, maybe it uses animation variation 1, and next time maybe it uses animation variation 2. (Edit: Oh, and I should mention, in my case, I'm working with working_visualisations to achieve the animations I want.)
- I've noticed that crafting_speed for them is read-only. Is there any other means of giving them bonuses/penalties to their crafting speed on a per entity basis at run-time? (I don't want to be spawning invisible, short range beacons.)
- According to the wiki, animation_speed at the default value of 1 is supposed to play an animation at a rate of 1 frame per tick (60 fps). In my testing, it seems to actually be at a rate of 1 frame per 2 ticks (30 fps). IE, if I have a 9 frame animation that I want to play over the course of 1 minute, I thought that setting the animation_speed to this:
would do it, but it instead plays the 9 frames over the course of 2 minutes (so I have to multiply my result by 2). Am I doing something wrong, is there a bug, or is the information on the wiki simply wrong?
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