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Add [layer_group] to [LuaTilePrototype]

Posted: Thu May 05, 2022 10:34 pm
by oldskoolmatt
Having the "layer_group" available for read in control stage would make way easier to determine what kind of tile is being looked at, is it water? ground? zero?
As for "layer" it returns an uint that could make things messy with modded tiles, so i think the "layer_group" would make a nice addition