Allow multiple item requests of the same item in player logistics requests
Posted: Wed Mar 23, 2022 4:28 am
TLDR; Allow the player to have multiple requests of the same item in their logistics requests, summing together all of the selected values for the logistics network.
At the moment it's an error to select two of the same item types in the player logistics requests screen (center panel) It would be extremely useful to allow multiple of the same item types to be selected within a grid, with the minimum and maximum values seen by the logistics grid being the sum of all the selections.
Eg, if you have belt selected and have a minimum and maximum value of 50 and 100 then you select it again with min and max values of 500 and 500 then the logistics system should treat it as a single selection of 550 and 600.
Why?
Because there are many scenarios where you want to temporarily ask the network for more than your "usual amount". Eg, train fuel or construction robots.
If instead of having to
1) Locate the existing request
2) edit the amounts
3) Do what you want
4) edit the amounts back to previous values.
you could
1) Request the extra
2) Do what you want
3) Clear the extra requests.
It also helps when you're requesting items to build something. Instead of adding up how much you need for many different items across either different blueprints or different recipes, you could add in each item multiple times, one for each of your source task. Likewise you can clear these items either as you craft or build the recipe/blueprint.
Personally I would absolutely love to be able to put in a bunch of deconstruction planners to extend the row count of the item request panel as I use whitespace to break up various items into groups that are more easily locatable.
At the moment it's an error to select two of the same item types in the player logistics requests screen (center panel) It would be extremely useful to allow multiple of the same item types to be selected within a grid, with the minimum and maximum values seen by the logistics grid being the sum of all the selections.
Eg, if you have belt selected and have a minimum and maximum value of 50 and 100 then you select it again with min and max values of 500 and 500 then the logistics system should treat it as a single selection of 550 and 600.
Why?
Because there are many scenarios where you want to temporarily ask the network for more than your "usual amount". Eg, train fuel or construction robots.
If instead of having to
1) Locate the existing request
2) edit the amounts
3) Do what you want
4) edit the amounts back to previous values.
you could
1) Request the extra
2) Do what you want
3) Clear the extra requests.
It also helps when you're requesting items to build something. Instead of adding up how much you need for many different items across either different blueprints or different recipes, you could add in each item multiple times, one for each of your source task. Likewise you can clear these items either as you craft or build the recipe/blueprint.
Personally I would absolutely love to be able to put in a bunch of deconstruction planners to extend the row count of the item request panel as I use whitespace to break up various items into groups that are more easily locatable.