[Genhis] [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force
Posted: Sat Mar 05, 2022 10:14 pm
smart dragging over an entity belonging to another force seems to cause an error, but only in the reverse direction. Applies to belts, and I am trying to reproduce with pipes.
Visual example:
error cut from log:
Multiple steps required:
1. Place a single belt as player force facing north
2. /c game.player.force = "neutral"
3. clear cursor or not, doesn't matter
4. select belt, this time direction opposite to the existing belt
5. place and drag "backwards", over the first belt
6. crash as undergrounds are substituted
Expectation: ...not crash.
Pipe example, trying to reproduce:
Visual example:
error cut from log:
Multiple steps required:
1. Place a single belt as player force facing north
2. /c game.player.force = "neutral"
3. clear cursor or not, doesn't matter
4. select belt, this time direction opposite to the existing belt
5. place and drag "backwards", over the first belt
6. crash as undergrounds are substituted
Expectation: ...not crash.
Pipe example, trying to reproduce: