[Request(s)] Random Tibits
Posted: Mon Apr 27, 2015 10:43 pm
Just a splattering of requests that seemed to fit the lore and world.
First up: Rails don't get attacked. Belts I can see getting attacked by the wildlife, they are moving after all. Electric poles I can see because, well, electrosensitivity is a thing (even if that word isn't). But those unmoving slabs of metal? Why should they get attacked? Plus it promotes trains over long-distance belts.
Second up: Divider Belts. Simple in concept, not a clue in execution. It's a belt that sends items on the left of the belt left, and items on the right of the belt right. Belts have two sides to them, why not capitalize on that?
And thirdly: A Research queue. Setting the player's research is possible, this I know. How to make the GUI or coding for a queue, that I don't.
Pretty please, and thanks for reading.
First up: Rails don't get attacked. Belts I can see getting attacked by the wildlife, they are moving after all. Electric poles I can see because, well, electrosensitivity is a thing (even if that word isn't). But those unmoving slabs of metal? Why should they get attacked? Plus it promotes trains over long-distance belts.
Second up: Divider Belts. Simple in concept, not a clue in execution. It's a belt that sends items on the left of the belt left, and items on the right of the belt right. Belts have two sides to them, why not capitalize on that?
And thirdly: A Research queue. Setting the player's research is possible, this I know. How to make the GUI or coding for a queue, that I don't.
Pretty please, and thanks for reading.