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Logistic control by count doesn't work for some items
Posted: Fri Feb 04, 2022 10:33 pm
by wheezil
In the attached game save, the inserter I am standing by is set to disable when Induction Furnace II count is <2. Count in the logistic network is currently 1, but the inserter is disabled anyway. Doesn't actually matter what the control setting is, it could be 200 but still will be disabled. I've seen this with a smattering of different items. And I just realized that I have no idea how to attach a saved game to this post. But if someone can give me a clue I'll do it.

Re: Logistic control by count doesn't work for some items
Posted: Sat Feb 05, 2022 12:54 am
by DaveMcW
There is a circuit network tab, and a logistic network tab. Make sure you are on the correct one.
Re: Logistic control by count doesn't work for some items
Posted: Sat Feb 05, 2022 1:40 am
by robot256
wheezil wrote: Fri Feb 04, 2022 10:33 pm
is set to disable when Induction Furnace II count is <2. Count in the logistic network is currently 1, but the inserter is disabled
I know you meant "set to enable when", otherwise this would be functioning as intended
But Dave is right. The Circuit and Logistic control tabs "and" together, so they both need to be satsified for the inserter to enable. If you accidentally connected a circuit wire and left it with an empty condition, that might be blocking it.
Re: Logistic control by count doesn't work for some items
Posted: Sat Feb 05, 2022 1:51 am
by wheezil
Right! I meant, "Set to enable when count < 2"
I checked and there is definitely no circuit network connection, only logi network.
Can you help me attach the game save? I think that will make things clear, or prove me a fool

Thanks,
john
Re: Logistic control by count doesn't work for some items
Posted: Sat Feb 05, 2022 1:53 am
by wheezil
Ah wait! I see the problem. The logi connection popup also says "No network in range".
I'm still at nerfed logistics phase, and my logi expanders have a gap.
Thanks!
john