Randomness
Posted: Sun Apr 26, 2015 4:46 pm
So at current stage there is not a lot of randomness in-game.
It could be said that it's development choice, and I'm not saying it's wrong idea.
I'm looking forward to new rockets system (*_* )
My opinion about game:
But the problem is, that Factorio does not have a great replay value.
(Mods are big help fighting this problem, thumbs up for modders)
And why is that? The game is very repetetive. Let's say that game looks like this:
Generate new world - Run around, find ore deposits - Start mining, processing, researching - Do same thing over and over -
If deposits are running low, find new ones - Fight some aliens. And that's it.
So, in that whole process there are two sources of randomness - world generation and enemy generation.
World generetion is set up at start of game, so player decides what he will encounter durning game.
So the only thing that really can change course of game is aliens deciding to expand, choosing where they expand etc.
And that it's in my opinion a little to little. So my idea for possible new game feature would be - Any sorts of randomness
\\('_' )//
From what I read rockets will put some fresh-air to end-game, but mid-game should not be forgotten also.
There are many possible things that could make game more random, like
-special items/technologies that needs to be found in world
-natural changes in terrain happening slowly over time
-many more, look ssilk post below
Main reason of this post is not to suggest feature I'd like to see, but more about showing what game element could be done differently to make game a little more interesting across many playthroughs
Thank you for your time reading this.
It could be said that it's development choice, and I'm not saying it's wrong idea.
I'm looking forward to new rockets system (*_* )
My opinion about game:
But the problem is, that Factorio does not have a great replay value.
(Mods are big help fighting this problem, thumbs up for modders)
And why is that? The game is very repetetive. Let's say that game looks like this:
Generate new world - Run around, find ore deposits - Start mining, processing, researching - Do same thing over and over -
If deposits are running low, find new ones - Fight some aliens. And that's it.
So, in that whole process there are two sources of randomness - world generation and enemy generation.
World generetion is set up at start of game, so player decides what he will encounter durning game.
So the only thing that really can change course of game is aliens deciding to expand, choosing where they expand etc.
And that it's in my opinion a little to little. So my idea for possible new game feature would be - Any sorts of randomness
\\('_' )//
From what I read rockets will put some fresh-air to end-game, but mid-game should not be forgotten also.
There are many possible things that could make game more random, like
-special items/technologies that needs to be found in world
-natural changes in terrain happening slowly over time
-many more, look ssilk post below
Main reason of this post is not to suggest feature I'd like to see, but more about showing what game element could be done differently to make game a little more interesting across many playthroughs
Thank you for your time reading this.