Request for array of bouding boxes in surface.chart
Posted: Wed Jan 19, 2022 1:52 pm
Hello,
As I am about to improve so they also see radar coverage, it may end in slowing down the game, so i'm wondering if we could call surface.chart within array of bounding_boxes.
Note : we don't want to use mods at all (for now).
Thanks!
TL;DR
I wonder if sending an array of bounding boxes in <<surface.chart>> would be faster than calling it multiple times.What ?
In scenario "Biter Battles", we have an option to spy opposite force terrain. Actually, it loops over players of one force and chart it to other force with multiple calls of surface.chart(bounding_box).As I am about to improve so they also see radar coverage, it may end in slowing down the game, so i'm wondering if we could call surface.chart within array of bounding_boxes.
Note : we don't want to use mods at all (for now).
Thanks!