place_as_tile = noise expression?
Posted: Tue Jan 04, 2022 4:58 pm
Is it possible to invoke a noise expression during place_as_tile?
What I am trying to do is create a new item like stone bricks but instead of placing an artificial path it redraws the default tile from the map seed. Is this possible?
What I am trying to do is create a new item like stone bricks but instead of placing an artificial path it redraws the default tile from the map seed. Is this possible?