[boskid][1.1.50] rendering.draw_arc()/draw_circle() culling too aggressive when moving horizontally
Posted: Tue Dec 28, 2021 8:50 am
When drawing arcs from a "circle" larger than a few tiles, arcs are culled prematurely.
(It seems like they're culled based on their origin being in view. Possibly, they should be culled based on target through target + max_radius in view?)
New game, no mods:
(right click -> play if video not autoplaying)
This makes a UI element I'm working on somewhat unreliable:
(It seems like they're culled based on their origin being in view. Possibly, they should be culled based on target through target + max_radius in view?)
New game, no mods:
(right click -> play if video not autoplaying)
This makes a UI element I'm working on somewhat unreliable: