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Train depot factories
Posted: Wed Oct 27, 2021 1:28 pm
by Straugh
TL;DR
A train factory would be a series of factories chained together next to a track that would automatically build overall desired configuration of each car including the schedule.
What ?
While we can copy a train setup, we should be able to create a factory that does this overall configuration. Ideally this leverages logistics to determine when to create a train and add it to the track based on train network.
This would allow the automated creation of trains dedicated to specific configurations and schedules. After the train is fully created, the schedule is applied.
The same concept can be applied in reverse in that the train can be removed from the train network if there are too many of a given train configuration.
There also could be stations which can reconfigure a train.
The same concept can be applied to other entities that have a grid, logistics, or inventory.
Why ?
This extends the overall automation of the factory to schedules, and inventory of key components of mid to late game.
Re: Train depot factories
Posted: Wed Oct 27, 2021 6:18 pm
by mrvn
I tried a few mods for this:
https://mods.factorio.com/mod/Automatic ... nt_Updated
Gives you trains for free makes them appear instantly as if by magic. So too cheating for me.
https://mods.factorio.com/mod/trainConstructionSite
Has the chained buildings you described but can't cope with trains that have liquid fuel or a burner result or any fuel filter I think.
Can't be blueprinted. You have to build the construction site by hand but how many do you need?
Can't handle equipment grids. It's not possible with that design.
https://mods.factorio.com/mod/train-scaling
Only has a train stop. But you have to put the items for a train and fuel into a chest and then it puts a locomotive on the rails driving backwards and adds the train one carriage at a time till it's there. Can also deconstruct trains but I haven't tried that yet.
Adds some extra signals so you can see the number of stations with the same name or trains with the stop in the schedule. So you can automatically add trains whenever new ore mine is build for example.
Has some fuel problems with some mods too but less than the previous. Not sure if it supports equipment grids but it should be able to.
Ideally I would like a mix of the second and third. Buildings of the second but fixed for blueprints and the control extras and a template train from the third.
Re: Train depot factories
Posted: Thu Oct 28, 2021 8:59 am
by ssilk
I just use
https://mods.factorio.com/mod/recursive-blueprints
And
https://mods.factorio.com/mod/DoRobotsB ... aticTrains
for these things.
Have build factories that create/remove trains.
There is for example
https://youtu.be/KR3IKTEuy84 which as far as I remember uses that.