New mod version using new hard dependency, how to force it in existing saves?
Posted: Sat Oct 09, 2021 3:25 pm
We're updating a fairly big mod, Bio Industries, but there are 2 new hard dependencies. When loading an older save without the new dependencies, the game will simply load the save without them, disabling the mod. Is there a way to force these new dependencies into the save config by way of migration script (for example)? So that people don't wonder why their mod has disabled itself after updating.
Couldn't find anything in the wiki, or the forum, or google.
Couldn't find anything in the wiki, or the forum, or google.