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Mod Internal Names
Posted: Wed Sep 29, 2021 2:37 pm
by DiegoPro77
Hi guys,
It's been a while since I left modding this game, so I'll be short in my question.
Is there a way to modify the internal mod name of, indeed, a mod? 'Cause I'd like to change, for example, my mod "Better-Power-Armor-Grid_4.0.0" into something like "Ev-Power-Armors_4.0.0" without needing to create a new mod-page on the portal.
("Better-Power-Armor-Grid" is the full internal name that gives the name to the .zip file and in the "name" property in the "info.json file, name that I invented I suppose 3 years ago)
_77Playmak3r
Re: Mod Internal Names
Posted: Wed Sep 29, 2021 2:42 pm
by Xorimuth
You can request a change from the devs and they'll rename the mod portal internal name whilst keeping discussions, download counts, etc. But there's nothing in game to support this so players using the old name won't be able to update to a newer version with the new name automatically.
If you do do the above, there's a workaround where you get a rename, then create a new mod with the old name and just put an empty mod there with a forced dependency on your new mod's name. Then when players auto-update to that version it will also download your new named mod.
Re: Mod Internal Names
Posted: Wed Sep 29, 2021 3:00 pm
by DiegoPro77
Xorimuth wrote: Wed Sep 29, 2021 2:42 pm
You can request a change from the devs and they'll rename the mod portal internal name whilst keeping discussions, download counts, etc. But there's nothing in game to support this so players using the old name won't be able to update to a newer version with the new name automatically.
If you do do the above, there's a workaround where you get a rename, then create a new mod with the old name and just put an empty mod there with a forced dependency on your new mod's name. Then when players auto-update to that version it will also download your new named mod.
Seems like a brute force method.

But if this allows me to maintain all the threads, downloads, publish date, etc. I'm ok with doing this process.
Shall I contact a specific dev or generally a dev?
Re: Mod Internal Names
Posted: Wed Sep 29, 2021 3:03 pm
by Xorimuth
DiegoPro77 wrote: Wed Sep 29, 2021 3:00 pm
Seems like a brute force method.

But if this allows me to maintain all the threads, downloads, publish date, etc. I'm ok with doing this process.
Shall I contact a specific dev or generally a dev?
Can't go wrong with
support@factorio.com, but it will likely be seen here as well.