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LuaEntity.copy_settings() to raise paste events without player

Posted: Tue Sep 28, 2021 3:46 am
by Honktown
https://lua-api.factorio.com/latest/Lua ... y_settings

copy_settings only raises on_pre_entity_settings_pasted and on_entity_settings_pasted when a player is passed. It would seem fitting to permit the player value to be optional in the events, and have copy_settings raise paste events.